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green ensemble — and the fact that he’s sometimes accompanied by a fairy companion — recall Peter Pan, and our hero’s iconic weapon, the Master Sword, is based on the Arthurian Excalibur. But the game’s emphasis on exploration stems from Miyamoto’s experiences as a kid, exploring the hillsides, forests and caves of Sonobe, Japan.Link and the Master Sword as they appear in The Legend of Zelda Ocarina of Time (1998). Photo Courtesy NintendoAlthough the Zelda games are narrative-driven, the world Miyamoto and Tezuka created is just .
A foundation. With so much to explore and speculate on, fans have created their own stories and Belize WhatsApp Number theories about Hyrule and its inhabitants. That’s always been the beauty of the series. The world-building is great, but it’s never complete — there’s always another story, dungeon or path to explore. Much of the series’ success is thanks to its uncanny ability to really transport players into Link’s boots. Link never directly speaks, with other characters simply inferring what he says. The move isn’t meant to capitalize on the “strong, silent type” trope.

Instead, it’s meant to make Link more of a blank canvas. The player can feel like they really are the hero.Koji Kondo’s Unforgettable MusicThe music featured in the long-running series deserves its own article. From the very first game, players fell in love with the sounds of Hyrule and of Link’s epic adventure. Although the Nintendo 64’s The Legend of Zelda Ocarina of Time was the first to make music an instrumental part of the gameplay and story, th at progression felt pretty natural given just how singular Koji
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